Showing posts with label Flank Hawk series. Show all posts
Showing posts with label Flank Hawk series. Show all posts

Monday, December 19, 2016

Guest Post: Terry E. Ervin II on "Writing Warfare in Fiction"

Last week Terry came by to talk about things research and getting the little things right in his stories. Today he offers his thoughts about getting the fight scenes right in his stories. The methods he outlines below are probably better than hands on research at the malls fighting crowds of people….


Writing Warfare in Fiction


Epic combat scenes are a common fare in fantasy and science fiction. Think: Armored phalanxes armed with spears and catapults, backed by earth wizards and flame-spewing dragons vs. necromancer-controlled zombie hordes, goblin mobs and brutish ogres, backed by propeller-driven dive-bombers and mechanized tanks reminiscent of WW II technology.

Okay, maybe that combination isn’t ‘common fare’ (unless you’ve happened to stumble across my First Civilization’s Legacy Series). The question is: How can an author bring such battles to life for the reader. Infuse them with excitement and, well, believability?

Personally, I have absolutely zero military combat experience. I don’t count the several years of U.S. Civil War reenactment, where I learned 19th Century drills and military tactics, including the basics wielding a bayonet and saber. I am competent in firearm safety and basic use, my experience mainly with shotguns and revolvers. That’s it.

Add to that, how can I convincingly write about what no author, let alone human, has experienced? For example, an interstellar taskforce made up of carriers, cruisers and destroyers encountering a hostile alien fleet, from large formations down to ship to ship combat using pulse lasers, nuclear tipped missiles, railguns, ion cannons, fusion beams, and more?

It can be done, as proven by a multitude of authors. Admittedly, sometimes it’s accomplished more convincingly than others. In any case, here’s what has worked for me.

The first thing that I’ve done is a lot of reading, supplemented by watching various programs and documentaries focusing on wars and conflicts humanity has engaged in over the centuries. My reading includes a variety of books which, if listed in detail, would take up several pages. Nevertheless, I’ll share four examples in several categories:

  1. Books that provided ideas of overall units, weapons and tactics on a large scale:
  • How to Make War by James F. Dunnigan
  • The Face of Battle by John Kegan
  • 50 Weapons that Changed Warfare by William Wier
  • Jane’s Fighting Ships of WW II by Antony Preston

  1. Books that covered tactics, responses and reasoning, including personal experiences and insight from larger to smaller scale:
  • The Battle of Leyte Gulf by Edwin P. Hoyt
  • Citizen Soldier by Stephen E. Ambrose
  • Iron Coffins by Herbert A. Werner
  • Modern Air Combat: The Aircraft, Tactics and Weapons Employed in Aerial Warfare Today by Bill Gunston and Mike Spick

  1. Novels that included depiction/tales of combat at various levels, using a variety of technologies, including magic, and equipment:
  • Red Storm Rising by Tom Clancy
  • The Chronicles of Thomas Covenant the Unbeliever by Stephen R. Donaldson
  • The Chronicles of Amber by Roger Zelazny
  • World War Series by Harry Turtledove

There is also the audiovisual aspect garnered from television and movies that proved useful in supplementing the various reading material studied:
  • Babylon 5
  • The Lord of the Rings Trilogy
  • Saving Private Ryan
  • Gettysburg

I can add that playing some strategic war games, mainly during my college years, such as Star Fleet Battles, Panzer Leader, Kingmaker, Diplomacy, and Global Supremacy also laid a foundation for depicting fictional strategies and tactics.

All of that said, I believe that #3 above is the most important and useful as it’s directly relevant in exclusively using words to depict and provides specific and varied ‘how to’ examples for me as an author.

Maybe as a writer you’re feeling overwhelmed and, as a reader, thankful it’s not your job. Really, it’s not as bad as it sounds.

Identify the scope of what’s to be achieved when writing a battle or combat scene. I remind myself I’m telling a story, not writing an extensive training manual or doctrine to be studied and employed.

Identify the POV used and focus on the knowledge and observable aspects from that perspective. Yes, as the author, I have a wider understanding of the war, battle or conflict, all the way down to the individual vs. individual level. Having that allows for depth and consistency, and much of that content won’t make the pages of the novel because it isn’t necessary to convey the story. Think world building. An author may create an extensive world, with names and places, culture and history, but only a fraction of it graces the pages of a novel.

In my Crax War Chronicles, the main character, Security Specialist Keesay, has a far different perspective and available knowledge than his superiors, whether he’s serving in the trench line, fending off the advancing Crax air and armored offensive, or attempting to survive a Crax hit-and-run landing assault, assigned to defend the research lab deep within the Io colony, until help arrives—if it arrives.

Being written in first person POV, the only description and events available to the reader are those available to Specialist Keesay. But, as the writer, I’ve already determined the Crax objectives, ships, equipment and numbers they have available, and the tactics and backup plans they’ll use. I also have the resources, plans and strategies Specialist Keesay’s side will employ.

From there I just write what happens. What Keesay personally observes, is told or witnesses through cameras, sensors or other reports. His emotions and responses, and those of the characters around him. I keep in mind the effectiveness of grenades, shotguns, magnetic pulse pistols and medium-duty laser carbines, as well as the caustic pellets, molecular saws and tactics of the armored and energy shield-protected Crax, and of their Stegmar Mantis allies, with their CO2 powered firearms sending sprays of toxin-coated needles.

In addition to thoughts and actions, I include the senses. Yes, sight and sounds, but tactile and especially smells are important in relaying the desperate struggle to the reader.

But how do you get it to flow? Make it real to the reader?

First, I remember that I am telling a story, and relay sufficient action, movement, thoughts and emotion, dialogue, and sensory description to the readers so that they can create the action in their minds’ eye. No amount of words and description can match the readers’ imagination.

Then I work to pace it. Get the wording and description right. The amount of dialogue and movement and reactions set properly for the reader to make it—the conflict occurring—theirs.

How do I know if I’m doing it right? Multiple revisions. I read it orally, and share with a trusted reader. If I’m stuck or unsure, I go to the work of another authors (category #3 above), ones who have relevant examples of combat—similar to what I’m trying to achieve. I read and re-read those sections, paying attention to wording and pacing and description and more. Determine what made their scene work for me. Then I apply what I learned (or re-learned) to my own scene and writing style, making the fictional combat/struggle as real and believable as possible.

With my most recent work, Thunder Wells, an apocalyptic alien invasion novel, I counted on One Second After by William Forstchen Alien Invasion: How to Defend Earth by Travis S. Taylor and Bob Boan, and the Discovery Channel’s Alien Invasion: Are You Ready? If you, as a reader, want additional insight or as a writer, more information, add them to your list.


Terry W. Ervin II ©2016

Terry W. Ervin II is an English teacher who enjoys writing fantasy and science fiction. Beyond his new release, Thunder Wells, his Crax War Chronicles (science fiction) includes Relic Tech and Relic Hunted, and his First Civilization’s Legacy Series (fantasy) includes Flank Hawk, Blood Sword and Soul Forge. His short story collection, Genre Shotgun, contains all of his stories previously published in magazines, ezines and anthologies.


When Terry isn’t writing or enjoying time with his wife and daughters, he can be found in his basement raising turtles.

To contact Terry, or to learn more about his writing endeavors, visit his website at www.ervin-author.com and his blog, Up Around the Corner, at uparoundthecorner.blogspot.com.

Wednesday, March 30, 2016

Review: "Soul Forge: A First Civilization’s Legacy Novel" by Terry W. Ervin II

What began in Flank Hawk and Blood Sword continues on in Soul Forge: A First Civilization’s Legacy Novel.  Not everything in the trilogy is tied off and complete, but a lot of things are by the end of this book.

This is a fantasy series set far in the future where the first civilization (anyone reading this now) has long since collapsed. What is left of humans is scattered far and wide across the globe. Battles rage between various tribes and kingdoms while magic is once again possible along with dragons, souled zombies, trolls, and more.

Supreme Enchantress Thulease needs the help of mercenary Flank Hawk. In the aftermath of the events in Blood Sword, her daughter, the young Thereese, lies in what might be best described as a coma. She is very slowly dying despite Enchantress Thulease and others efforts, magical and otherwise, to keep her alive. Enchantress Thulease Flank Hawk to join her and several others on a quest for a cure.

Imperial Seer Lochelle has suggested that Enchantress Thulease seek out the entity known as the “Sleeping Sage.” To do so they will have to get to the Southern Continent and deal with all matter of man and creature. Assuming they survive and get there safely they then have to somehow convince the Sleeping Sage to give them the information they seek. What was already going to be a very difficult quest is beset by treachery within the group almost from the start as a young woman’s life hang in the balance.

This third book in the series contains all the hallmarks of the earlier books in the series. Hints of a past (our world) that went so wrong in a future that is filled with magic, desperate people, and mutant creatures of various proportions are once again on full display. As fitting as the third novel of a trilogy, Soul Forge: A First Civilization’s Legacy Novel is also a remembrance of things past in terms of the earlier novels in the series and the score of companions lost in previous campaigns.

The result is a complex book that looks forward throughout while at the same time often looks back at preceding events. In the hands of a lesser author such a split read would turn into a maddening and depressing navel gazing read. In this case the technique works very well and adds additional complexity to an already compelling tale.

The ending of Soul Forge: A First Civilization’s Legacy Novel provides a small possibility for the series to continue though the author is at work on his Crax War Chronicles (both books are in my print tbr pile). One hopes that maybe we will again be invited to journey along with mercenary Flank Hawk, his close friend Lily, and others on yet another quest where one can fly with dragons. 



Kevin R. Tipple ©2016

Thursday, November 21, 2013

Review: "Genre Shotgun: A Collection Of Short Fiction" by Terry W. Ervin II

Genre Shotgun: A Collection Of Short Fiction features thirteen previously published tales classified into four categories. Published by Gryphonwood Press last year the book continues the author’s word count assault on the reading public with quality storytelling and interesting characters. Like his Flank Hawk series, there are plenty of twists and surprises in these very good tales.

The book opens with the “Horror/Suspense” category. There are three stories in this section and they begin with “The Scene Of My Second Murder.” A graveyard in the middle of the night and a long ago death are just two of the many elements in the tale.

Scary stories told to young kids at a retreat or camp is a classic idea used in film as well as in books. So classic we all pretty much know how the tale will go before we read one as the names and circumstances are usually the only difference. Author Terry W. Ervin II puts a very different spin on things with “Skull Face Returns” proving there is a grain or more of truth in every story.

Scaring kids at camp also plays a major role in the next story titled “The Candy Bar Game.” A Saturday night highlight and tradition at “Camp Mekanayzn” is about to go very wrong for assistant senior patrol leader Rick in ways he never saw coming.

“Accelerated Justice” leads off the five stories is the “Science Fiction” category though several could have worked just as well in the preceding category. In the not too distant future it was supposed to be a simple trip back and forth across the border for limo driver Jack Hollister and his passenger. Classic issues still plague mankind and Jack Hollister has few options.

A deep space battle might turn the tide for humanity in “Seconds Of Eternity.” Major Parsons knows a thing or two about fighting and will push his Starfury IV to do what absolutely has to be done.

He was supposed to go into a peaceful cryogenic sleep in “Tethered In Purgatory” and await advances in medical science that could save his life. Instead, Thomas Mayvin finds himself conscious in some way and only able to observe his own body and those that come near o him. This is not at all what he paid for.

A newbie reporter two weeks out from graduation and on his first assignment is sent to Florida in “Vegetable Matters.” The reporter is to interview a Mr. Dennis Sherkle on behalf of the “Weekly Electron Star.” All reporter Marvin Petro knows is that his editor told him the story involved corporate theft and property rights. Petro will soon learn what that really means in this incredibly good tale.

Sallie Thurstin and her baby are in real trouble in “The Exchange Box.” That is until Travis Collington shows up with his special box and makes an offer she can’t refuse.

While the next category is referred to as “Inspirational” a more fitting term would be “Literary.” Despite the idea that the stories are uplifting as implied by the category term and their track record of publication, these primarily depressing tales did not strike this reader that way at all.

“It Was A Mistake” details a series of mistakes that led up to the ultimate fate.

“Even Zero Can Add Up To Something” makes a point about the math involved with the number zero. A very short tale that really can’t be described--it just has to be read.

It has been a long trip, but worth it in “The Last Meeting” as a man goes home to the church he grew up in long ago.

The final two stories of the book are found in the closing category of “Mystery.” The first story features a routine day in second period Geometry until the police got involved in “Drug Dogs.” Mitch is about to have his high school life and more turned upside down and then things will get worse.

Modern day archeology and ancient secrets abound in “Fictional History.” Artifacts must be placed in context. A major find could radically change that established context.

Terry W. Ervin II is one of those writers who has many talents. Whether it is the excellent Flank Hawk  series or the tales here in Genre Shotgun: A Collection Of Short Fiction the read is a good one. This is one of those rare cases where the blurbs from author Earl Staggs and others accurately portray the book. Short stories in a variety of settings populated with interesting characters facing major and minor moments are present here resulting in a very good read.


Genre Shotgun: A Collection Of Short Fiction
Terry W. Ervin II
Gryphonwood Press
November 2012
ISBN#978-0-9837655-7-8
Paperback (also available as an e-book)
226 Pages
$9.99

Material supplied by the author quite some time ago in exchange for my objective review.


Kevin R. Tipple ©2013